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Why are they in .blend format and not something more universal like .fbx or .obj?? I want to use them with Unreal Engine but part of the textures are separate from the actual models so I don't know what exactly to do.

because their purpose is to be used in blender, im pretty sure they could not work in unreal engine without heavy editing with the modifiers and the rig itself.

Do you know any models that would work for Unreal Engine?

i COULD spend some time making the models usable in unreal engine (ill have to redownload unreal engine tho)


otherwise the sfm models work fine in unreal engine last time i checked.

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True, but I'm want more accuracy on looks;
Speaking of Unreal, I currently am in the early phases of trying to learn it. If I already knew how it worked, I would've just made my own, but, I don't yet, and it's hard learning.

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u can animate in blender and then render in unreal.  U can use this model.  And u can have amazing renders

Dude help. i think something went wrong with the V model, She doesn't have her jacket and is missing several parts of her lower half, and she doesnt even have her whole hand, she just has the fingers-

what- how??? im confused, mine works fine. 


try redownloading and check if certain parts of V has keyframes. if nothing works then use the one found here: https://www.cgtrader.com/designers/t-800-yt


also if you are not using blender 4.0, it wont work properly, maybe thats an issue(?)

Im on blender 4.1, And the missing parts are just- gone. and somehow the same happened with the other model... blender hates me-

odd....

Deleted 270 days ago

OK I FIXED IT- i just had to add a damn modifier omfg-

These models are very cool =)

Great job

What is the differences

new hands, new hair shapes, new hair MATERIAL, and slightly altered rigs.

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